Creating Worlds: Game concept
Essentially, it's a Quake type level.
The king owns the tower and rains down fury onto the collection of princes as they attempt to be the first to scale the mountain and touch the tower.
Thus supplanting the king who joins the unsuccessful

Plan view of the island. Fall in the water and your dead. Get shot and your dead. Get run over by a boulder, yer dead.

Sketch of potential movement of a prince. Run up the to the mountain (your profile is exposed to the King.)
Dodge boulders (which can also provide cover) and use trees as cover.
Run up side of mountain and tag the tower.

The boulders start the game perched on the flat table top of the mountain.
They roll down the side of the mountain in sequences. Work out the pattern and dodging the boulders is easier.
Once a boulder has rolled into the sea, it's re-spawned on the mountain top where it waits for it's turn to repeat the sequence.

The King has excellent vertical field of view.

Their horizontal field of view is restricted by four windows cut into the tower.
The King also has a radar hud to help with repelling the Princes.
In essence a 3D interpretation of a platforming game.
Other things I might add are...
Reference:







The king owns the tower and rains down fury onto the collection of princes as they attempt to be the first to scale the mountain and touch the tower.
Thus supplanting the king who joins the unsuccessful

Plan view of the island. Fall in the water and your dead. Get shot and your dead. Get run over by a boulder, yer dead.

Sketch of potential movement of a prince. Run up the to the mountain (your profile is exposed to the King.)
Dodge boulders (which can also provide cover) and use trees as cover.
Run up side of mountain and tag the tower.

The boulders start the game perched on the flat table top of the mountain.
They roll down the side of the mountain in sequences. Work out the pattern and dodging the boulders is easier.
Once a boulder has rolled into the sea, it's re-spawned on the mountain top where it waits for it's turn to repeat the sequence.

The King has excellent vertical field of view.

Their horizontal field of view is restricted by four windows cut into the tower.
The King also has a radar hud to help with repelling the Princes.
In essence a 3D interpretation of a platforming game.Other things I might add are...
- Bumps in terrain so boulders are forces to jump allowing players to duck underneath
- The King could have a variety of weapons such as grenade launchers which are 'lobbed' giving the Princes time to anticipate but have a wide area of splash damage when they hit something.
- The graphic style could be Victorian so all the characters are dressed in formal military dress of the time. Tall hats, bright coats, shiny boots, gleaming sabres strapped to hips.
- Tower would be decorated with Victorian iron work.
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